The company is staking its claim on the ability to discern the major trends in the mobile market. CEO Mika Tammenkoski breaks down the approach for GameDaily.
Unsurprisingly, Tencent topped the charts.
Despite enormous profits, this is the third year running that the mobile juggernaut has seen a drop in revenue.
SuperData reports that last month saw the highest total revenue ever for digital spending.
The implementation of a $4.99 battle pass has resulted in a 27% growth, according to analytics group Sensor Tower
It’s been a good week for college esports.
Super Brawl’s revenue still didn’t manage to catch Clash Royale’s $154 million in its first three months on the market.