Viewership in the US has not reached expectations. Sensor Tower analyst Dennis Yeh comments.
Little more than a year after PlayStation buys Evo, it continues to expand in esports.
Esports continues to see increased viewership amid the pandemic.
IDC’s Lewis Ward weighs in on the enormous impact that the coronavirus pandemic has had on livestream and esports viewership.
The platform is a self-described “turnkey solution” that builds enthusiast audiences and opens up new revenue streams.
Morhaime chats about the coronavirus pandemic, the unifying power of video games, and the importance of community in the development space.
Esports organization Gen. G makes a bid for a league slot while the sustainability of the model remains questionable.
Without traditional sports, many are turning to esports as a form of entertainment and gambling.
The gaming and streaming production company will focus on unscripted, original content, with initial broadcasts benefiting charity.
Riot Games’ foray into the tactical FPS market has made a huge first impression. We chat with Stream Hatchet about Riot’s chances to once again dominate the esports world.