Docherty has experience both in and out of the games industry. He spoke with GameDaily about how that experience will benefit the ‘Two Point Hospital’ dev.
Sega of America’s Jon Riesenbach talks to GameDaily on localizing the Yakuza Collection and the internal localization processes between Sega and Atlus.
After a somewhat promising start to 2019’s fiscal year, Sega announced that it would be focusing on further growing its digital, mobile, and retail games offers in preparation for new ‘platforms and services.’
At E3 2019, we spoke with Sega of Europe executive vice president John Clark and vice president of marketing Anna Dowling about the company’s perspective on major industry trends, building and buying new studios, and bringing core franchises like Persona to PC.
SEGA’s ‘Searchlight’ program proved a success at establishing a relationship between publisher and developer, and may point towards SEGA’s future strategy to combat weakened financial quarters.
Kodama is the first woman to receive the Pioneer Award in the 19 years it’s been given out by the organization behind the Game Developers Choice Awards.
Sega is following in the Japanese government’s footsteps with a workload reform initiative that aims to keep overtime hours below 100 per month.