A collaboration between developer Kong Orange and animation studio Wiredfly, Vokabulantis is the ambitious story of a world without language.
As one of the first U.S. tech companies to unionize, Kickstarter could be an inspiration for game companies, IGDA’s Renee Gittins and Global Game Jam’s Kate Edwards tell GameDaily.
Raconteur Games’ Nicholas LaBorde shares the highs and lows of pitching and publisher feedback and how his studio stays upbeat through the challenges.
Shenmue 3 is the latest to hit the Epic Games Store as a timed-exclusive. Kickstarter backers that wanted a Steam key are being offered refunds, and Epic is covering the cost.
CEO Justin Bailey talks about the benefits for developers, why Fig is implementing this change now, how it’s going to work, and what it might mean for the future of crowdfunding and crowd-investing.
GameDaily spoke with the Vancouver-based studio about their soon-to-be-released arcade shooter meets military simulation game, Squad, and how a combined military background has influenced more than just a game — it’s built the company, too.
StudioFOW’s genre-blending adult video game Subverse asked for approximately $190,000 for its April Kickstarter. While the game’s success opens the door to more sophisticated adult content within the games industry, it may prove an outlier.
While success on the platform is subjective, $1 billion has produced a lot of games.
Creating franchises from successful IPs had been firmly in the AAA realm. But indies like Guacamelee! 2, Spelunky 2, and Super Meat Boy Forever are defying conventional wisdom.
Employees have formed a unionization effort called ‘Kickstarter United’ with help from New York organizers. If successful, Kickstarter United could become the first recognized union in the tech industry.