The Edge platform lets users record and share gameplay experiences with seemingly no boundaries.
The CEO and creative director talks to GameDaily about the major decisions behind the new turn-based tactics game.
James Silva and Shane Lynch talk with GameDaily about designing the highly-anticipated sequel.
Creative director Jake Solomon talks with GameDaily about the origins of Midnight Suns, and how the team is bringing Firaxis’ trademark tactical combat to the Marvel universe.
The games industry has long struggled with diversity and representation, but things have slowly begun to change over the last few years. Image: Passage Home VR by D. Fox Harrell and Danielle Olson
The games industry has long struggled with diversity and representation, but things have slowly begun to change over the last few years.
Image: Passage Home VR by D. Fox Harrell and Danielle Olson
We take a look at gaming culture and community in Nigeria, a rapidly growing market gaining significant traction born from a surprisingly humble beginning.
The rising popularity of gaming’s virtual influencers—such as Riot Games’ K/DA and Seraphine—is impossible to ignore. Speaking to Riot Games, Grace Bruxner, and a communications professional, here’s a look at how indie studios can tap on this trend even without triple-A studios’ budgets.
Cross-play has become an expectation for players now that the biggest games in the world use it to connect people across multiple platforms. But just how easy it to implement during and after development?
The industry vet discusses his move from AAA games to the founding of his own studios and talks to GameDaily about his newest, crowdfunded project–a painting app for the Nintendo Switch.
The transition to digital media has drastically changed the video game landscape, and the collector’s edition market is changing with it