We speak with the former Nintendo of America boss about his goal to help shape next generation business leaders, and how critically important Satoru Iwata was for him personally and professionally.
The ESA is hoping to turn E3 into a Gamescom-like ‘festival’, and an additional 10,000 consumers may pack the LA Convention Center.
The new Telltale Games isn’t the walking dead. It’s a new incarnation that hopes to honor the studio’s legacy while fixing some of the systemic problems that crippled the old company.
The ESA’s week continues to get worse, as proof emerges the lobbying agency exposed data belonging to journalists that attended E3 2018.
Saber’s CEO Matthew Karch goes into detail on working with the Epic Games Store, a better approach to licensed games, and how the company has survived 18 years in a relatively unfriendly economy.
CEO Andrew Wilson sat down exclusively with GameDaily at E3 2019 to talk about EA’s mistakes, successes, what went wrong with Anthem (and how BioWare is prepared to fix it), and the future of his company and the industry.
In a world where growth is often seen as the only metric of success, Empires & Puzzles developer, Small Giant Games, wants to stay small. GameDaily spoke with CEO and co-founder, Timo Soininen, and Zynga’s COO, Matt Bromberg, about the game and the importance of maintaining strong studio culture, even through acquisition.
GameDaily spoke with the Vancouver-based studio about their soon-to-be-released arcade shooter meets military simulation game, Squad, and how a combined military background has influenced more than just a game — it’s built the company, too.
Street Fighter League: Amateur-US will follow SLG’s competitive rubric, including ‘hometown teams,’ live events, and ‘premiere amateur content’ for Super League TV.
As MMORPGs decline, Pearl Abyss CEO Robin Jung explains how the company is keeping the flame alive with more than $1 billion in revenue.