The fundraiser seeks to mitigate the mental toll of the ongoing pandemic. GameDaily spoke with three of the fund’s organizers about its importance.
GameDaily spoke with Fig CEO Justin Bailey about what the deal means for the future of games investment.
The funding is a staggering amount for a game that was originally to have launched in 2014 and has seen its roadmap continually expand.
The crowdfunding platform introduces ‘most requested’ feature that allows investors to diversify investment in more projects. Fig’s CEO, Justin Bailey, sat down with GameDaily to talk about the decision.
As both inXile and Double Fine come under the Microsoft banner, their fairly lengthy Fig campaigns are showing returns for those that invested in the games on the crowd-investing platform.
CEO Justin Bailey talks about the benefits for developers, why Fig is implementing this change now, how it’s going to work, and what it might mean for the future of crowdfunding and crowd-investing.
While success on the platform is subjective, $1 billion has produced a lot of games.
GameDaily sat down with four indie game developers, and the Games Outreach Lead at Kickstarter, to figure out why successful Kickstarter campaigns have a tendency to suffer from major release delays.
Fig’s dedication to a curated approach to crowdfunding (and investment) sets it, and its handful of projects, light-years apart from the competition.