A 25% increase in game console MSRP, to account for the tariffs, could bar potential buyers from purchasing a new console during the holiday season, while costing consumers almost a billion dollars more than is necessary.
Epic’s CEO is sticking to his guns in his quest to dethrone Steam, but it’s going to be a huge uphill battle.
Riot Games’ popular online game is now blocked in these two countries at the request of the US government.
Developers and Linux users have reason to be cautious after Ubuntu makes call to end support for 32-bit libraries.
It’s not enough to guess at what motivates Asian gamers — it’s important to look at the data. Niko Partners Senior Analyst, Daniel Ahmad, weighs in on what the data says about Chinese and Southeast Asian gamers.
Oculus Quest software sales have topped $5 million, with user resistance to VR dropping thanks to the Quest’s standalone form-factor.
Discoverability is a huge challenge for developers. At Casual Connect London, a panel discussed some of the key considerations when communicating with press and influencers.
GameDaily spoke at length with Steve Escalante about working with indies, digital storefronts, and the state of the industry.
CEO Andrew Wilson sat down exclusively with GameDaily at E3 2019 to talk about EA’s mistakes, successes, what went wrong with Anthem (and how BioWare is prepared to fix it), and the future of his company and the industry.
At Casual Connect London, Ubisoft’s Chris Early explained the challenge of the subscription model and how developers may have to ‘game the system.’