We spoke with Astro Gaming’s head of marketing, Aron Drayer, and head of influencer marketing, Thadeous Cooper, about Astro Gaming’s roots, how the first A40 headset came to be, and why iteration with intention matters more than annual product launches.
We spoke with Désilets about how Panache Digital Games has subverted the AAA standards of work to build both a studio and a game that they all can be proud to be a part of.
After time away from the game industry, Arkane founder, Raphael Colantonio, and former executive producer at Arkane, Julien Roby, have come back together to form a fully decentralized game studio.
Over the last 12 months, cloud gaming has been gaining traction through initiatives like Project xCloud, Blade Shadow, PS Now (though it’s older), and now Google Stadia.
Rice is ‘setting off on some new adventures’ in the game industry, but hasn’t said what they are just yet. [Image Source: Twitter]
This year’s big Xbox celebration, held in London, isn’t as bold as last year’s plethora of studio acquisitions, but we’re finally seeing some fruit on the vine for incoming Xbox first-party games from Obsidian and Rare.
‘Seeing a game grow from a tiny prototype into a fully-featured game is humbling.’
Starbreeze’s CEO, Mikael Nermark, announced on Payday 2’s Steam community page that it has to break its promise of ‘forever free’ content and introduce paid DLC in order to support the publisher’s long term financial health.
Director, Neil Druckmann, cited a need for polish and admitted relief that the team wouldn’t have to compromise vision to hit the original release date.
Alpha Dog Games brings a wealth of experience in mobile game development to Bethesda.